AI Insights · Timothy · March 2024
Top 5 Casual Games Performance in South Africa for Q1 2024
An overview of the performance of the top 5 casual games on a unified platform in South Africa during the first quarter of 2024.
In the first quarter of 2024, the top 5 casual games in South Africa showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the data, sourced from Sensor Tower.
Candy Crush Saga by King demonstrated a fluctuating revenue pattern, starting the quarter at around $183K and experiencing a dip to $98K mid-February, before recovering to approximately $136K by the end of March. Weekly downloads peaked early February with 24.9K and trended downwards to about 19K by the quarter's end. Active users saw a high of 322K in late January, followed by a gradual decline to 268K in the final week of March.
MONOPOLY GO! from Scopely, Inc. had a significant revenue spike in early January at $165K, maintaining a similar range throughout the quarter, with a slight drop to $113K by late March. Downloads showed a steady rise from 15.9K in early January to 14.8K by the end of March. The app's active users remained relatively stable, with a peak at 110K in early January and concluding the quarter at 87K.
Royal Match by Dream Games experienced a steady revenue trend, peaking at $96K mid-February and closing the quarter at approximately $73K. Downloads were highest at the beginning of March with 37.2K and saw a decrease to 15.7K by the end of the quarter. The active user base remained strong, peaking at 187K in early March before settling at 157K by the end of March.
Coin Master from Moon Active saw a relatively stable revenue, hovering around the $30K to $50K range, ending the quarter at about $37K. Downloads were significantly lower compared to other games, starting at 5.7K in early January and dropping to 1.3K by late March. Active users also showed a downward trend, beginning at 50K in early January and ending at 39K in late March.
Gardenscapes by Playrix maintained a consistent weekly revenue, starting at $36K in early January and concluding at $34K by the end of March. Downloads saw a peak in early January at 9.9K, dipping to 5.9K by the end of March. Active users started at 42K in early January and ended the quarter at 30K.
For more detailed insights and data, visit Sensor Tower.